It becomes even more expressive when combined with the levels adjustment layers. One of these is to create interesting looping patterns, achieved by stacking multiple simplex noise fills with different blending modes. There are a few different use cases for simplex noise. You can read more about OpenSimplex here. ![]() Since OpenSimplex noise is important to texture generation, this fill layer has the option OpenSimplex has less dimensional artifacts (the subtle “checker” texture often found high frequency Perlin noise) and is a ubiquitous open standard. ![]() OpenSimplex is different from the more common Perlin noise (often named ‘clouds’ in other software) and also different from Improved Perlin noise. This fills the layer with generated OpenSimplex noise.
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